Buildings


Tier 3 House – Terraced house in the southern quadrant
(Mercantile district)

  • Initial price 5000 gp
  • Max 5 amenity points
  • Size: Modest two-story structure.
  • Party Accommodation: Shared sleeping quarters for 6 adventurers, common room, small storage, small kitchen.
  • Hirelings: Space for 2-3 hirelings (e.g., a steward, cook, or a scribe).
  • Base Layout:
    • Ground Floor:
      • Small common room (for dining or planning sessions).
      • Kitchen.
      • Small room for amenities (max 2 AP).
    • Second Floor:
      • Shared sleeping quarters for adventurers (2 bunk rooms).
      • Room for amenities ( max 3 AP)
    • Attic
      • Shared sleeping quarters for hirelings (1 bunk room)

Tier 2 House – Townhouse in the western quadrant
(Civilian district)

  • Initial price 15000 gp
  • Max 8 amenity points
  • Size: Three-story townhouse.
  • Party Accommodation: 6 individual rooms for adventurers, plus shared spaces.
  • Hirelings: Space for 4-5 hirelings (a guard, steward, cook, and a couple of craftsmen).
  • Base Layout:
    • Ground Floor:
      • Common room with a fireplace (for gatherings or meetings).
      • Kitchen (larger than the terraced house).
      • Room for amenities (max 2 AP)
    • Second Floor:
      • Private rooms for adventurers (6 modest rooms).
      • Room for amenities (max 3 AP).
    • Third Floor:
      • Additional hireling rooms (or a crafting space like an alchemist’s lab).
      • Roof access (max 3 AP).

Tier 1 House – Villa in the eastern quadrant
(Noble District)

  • Initial price 30000 gp
  • Max 12 amenity points
  • Size: Expansive villa, walled courtyard.
  • Party Accommodation: 6 large individual rooms for adventurers, additional spaces for recreation, crafting, or meetings.
  • Hirelings: Space for 8-10 hirelings (guards, servants, skilled artisans).
  • Base Layout:
    • Ground Floor:
      • Grand entrance and hall (used for meetings or hosting visitors).
      • Dining room and large kitchen.
      • Room for amenities (max 5 AP).
      • Courtyard or garden (can be enhanced as the party progresses for more AP room).
    • Second Floor:
      • Large private rooms for adventurers (6 rooms with space for personalization).
      • Study, library, or war room for planning campaigns. (max 3 AP)
    • Basement:
      • Space for secret projects, magical experimentation, or extra storage. (max 4 AP)
    • Attic:
      • Hireling quarters
      • Room for expansion (tower, etc, for more AP)