Tier 3 House – Terraced house in the southern quadrant
(Mercantile district)
- Initial price 5000 gp
- Max 5 amenity points
- Size: Modest two-story structure.
- Party Accommodation: Shared sleeping quarters for 6 adventurers, common room, small storage, small kitchen.
- Hirelings: Space for 2-3 hirelings (e.g., a steward, cook, or a scribe).
- Base Layout:
- Ground Floor:
- Small common room (for dining or planning sessions).
- Kitchen.
- Small room for amenities (max 2 AP).
- Second Floor:
- Shared sleeping quarters for adventurers (2 bunk rooms).
- Room for amenities ( max 3 AP)
- Attic
- Shared sleeping quarters for hirelings (1 bunk room)
- Ground Floor:
Tier 2 House – Townhouse in the western quadrant
(Civilian district)
- Initial price 15000 gp
- Max 8 amenity points
- Size: Three-story townhouse.
- Party Accommodation: 6 individual rooms for adventurers, plus shared spaces.
- Hirelings: Space for 4-5 hirelings (a guard, steward, cook, and a couple of craftsmen).
- Base Layout:
- Ground Floor:
- Common room with a fireplace (for gatherings or meetings).
- Kitchen (larger than the terraced house).
- Room for amenities (max 2 AP)
- Second Floor:
- Private rooms for adventurers (6 modest rooms).
- Room for amenities (max 3 AP).
- Third Floor:
- Additional hireling rooms (or a crafting space like an alchemist’s lab).
- Roof access (max 3 AP).
- Ground Floor:
Tier 1 House – Villa in the eastern quadrant
(Noble District)
- Initial price 30000 gp
- Max 12 amenity points
- Size: Expansive villa, walled courtyard.
- Party Accommodation: 6 large individual rooms for adventurers, additional spaces for recreation, crafting, or meetings.
- Hirelings: Space for 8-10 hirelings (guards, servants, skilled artisans).
- Base Layout:
- Ground Floor:
- Grand entrance and hall (used for meetings or hosting visitors).
- Dining room and large kitchen.
- Room for amenities (max 5 AP).
- Courtyard or garden (can be enhanced as the party progresses for more AP room).
- Second Floor:
- Large private rooms for adventurers (6 rooms with space for personalization).
- Study, library, or war room for planning campaigns. (max 3 AP)
- Basement:
- Space for secret projects, magical experimentation, or extra storage. (max 4 AP)
- Attic:
- Hireling quarters
- Room for expansion (tower, etc, for more AP)
- Ground Floor:

